Clash of clans how much loot can you lose

Hello,I was wondeing exactly how much of the resources can you shed when you acquire raided. I noticed that as soon as I acquire raided i only shed a percentage of my full loot and not the entire loot. Hopefully my concerns renders sense. Thank you!!!


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This indevelopment is more than likely closer to what the OP is looking for:http://clashofclans.wikia.com/wiki/Raids#Loot
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Hello,I was wondeing how much of the resources have the right to you lose when you obtain raided. I noticed that once I obtain raided i just lose a percent of my total loot and not the entire loot. Hopecompletely my inquiries provides sense. Thank you!!!


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http://clashofclans.wikia.com/wiki/RaidsLootGold/ElixirGold and Elixir deserve to be stolen from 3 kinds of Resource Buildings: storeras, mines/collectors and the Town Hall.Storages: The portion of Gold/Elixir that deserve to be stolen from storages is 20% and is capped at 198,000. This means that if even more than 990,000 is being held in storeras, it is subject to the cap.Mines/Collectors: The portion of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped just by the storage capacity of the mine/collector.Town Hall: Tright here is an additional 1,000 of each reresource that deserve to be stolen inside the Town Hall.Because of this, calculated loot = (20% x stored resources, approximately 198,000) + (50% x amount in mines/collectors) + 1,000. This implies that the maximum calculated loot, for each resource, that can be stolen from 1 adversary (through maxed mines/collectors and also full storages) is: 198,000 + (6 x 75,000) + 1,000 = 649,000.These figures are before the loot multiplier is applied. The loot multiplier is what is behind the loot "penalty" and the loot "bonus". The amount of obtainable loot = calculated loot x loot multiplier. The loot multiplier is established as follows:5% for attacking someone through a Tvery own Hall (TH) 4+ levels reduced than the attacker"s.25% for attacking someone with a TH 3 levels lower than the attacker"s.50% for attacking someone with a TH 2 levels reduced than the attacker"s.90% for attacking someone through a TH 1 level reduced than the attacker"s.100% for attacking someone through a TH level tantamount to the attacker"s.110% for attacking someone with a TH 1 level greater than the attacker"s.150% for attacking someone with a TH 2 levels greater than the attacker"s.200% for attacking someone through a TH 3+ levels greater than the attacker"s.Maximum loot after the multiplier is applied is <(200%) x (198,000 + 6 x 75,000)> + 1,000 = 1.297 million of either Gold or Elixir. In exercise this is practically difficult for someone to actually raid, though.The comprehensive formula for finding accessible loot is as follows:loot = (loot multiplier) x <(20% x storage amount, 198,000 max) +(50% x mine/collector amount)> + 1,000NOTE: The 1,000 that the Tvery own Hall stores is subject to the PENALTY however not the BONUS, as 1,000 of each resource is the many it deserve to ever store.