Home / clash of clans how much loot can you lose Clash of clans how much loot can you lose 07/04/2021 Hello,I was wondeing exactly how much of the resources can you shed when you acquire raided. I noticed that as soon as I acquire raided i only shed a percentage of my full loot and not the entire loot. Hopefully my concerns renders sense. Thank you!!!You watching: Clash of clans how much loot can you loseCentennial Club Join Date Apr 2013Posts 170See more: What Poetic Device …He who has not yet declared his title Join Date Sep 2012Location Hello Kitty Adendeavor IslandPosts 10,807This indevelopment is more than likely closer to what the OP is looking for:http://clashofclans.wikia.com/wiki/Raids#LootIGN: Jon Clan: Lunar RisingBefore you quit the game, make certain you relocate your collectors and also storage amethod from your defenses. Ideas sarkariresultonline.info Posting Guide | Council of Elders | New Reresource - Dirt | Use the forest! | Dvery own with the beach! | Lightning RodsHello,I was wondeing how much of the resources have the right to you lose when you obtain raided. I noticed that once I obtain raided i just lose a percent of my total loot and not the entire loot. Hopecompletely my inquiries provides sense. Thank you!!!See more: The Concept Of Working Memory Is Roughly Synonymous With A, Working Memory Involves Quizlethttp://clashofclans.wikia.com/wiki/RaidsLootGold/ElixirGold and Elixir deserve to be stolen from 3 kinds of Resource Buildings: storeras, mines/collectors and the Town Hall.Storages: The portion of Gold/Elixir that deserve to be stolen from storages is 20% and is capped at 198,000. This means that if even more than 990,000 is being held in storeras, it is subject to the cap.Mines/Collectors: The portion of Gold/Elixir that can be stolen from mines/collectors is 50% and is capped just by the storage capacity of the mine/collector.Town Hall: Tright here is an additional 1,000 of each reresource that deserve to be stolen inside the Town Hall.Because of this, calculated loot = (20% x stored resources, approximately 198,000) + (50% x amount in mines/collectors) + 1,000. This implies that the maximum calculated loot, for each resource, that can be stolen from 1 adversary (through maxed mines/collectors and also full storages) is: 198,000 + (6 x 75,000) + 1,000 = 649,000.These figures are before the loot multiplier is applied. The loot multiplier is what is behind the loot "penalty" and the loot "bonus". The amount of obtainable loot = calculated loot x loot multiplier. The loot multiplier is established as follows:5% for attacking someone through a Tvery own Hall (TH) 4+ levels reduced than the attacker"s.25% for attacking someone with a TH 3 levels lower than the attacker"s.50% for attacking someone with a TH 2 levels reduced than the attacker"s.90% for attacking someone through a TH 1 level reduced than the attacker"s.100% for attacking someone through a TH level tantamount to the attacker"s.110% for attacking someone with a TH 1 level greater than the attacker"s.150% for attacking someone with a TH 2 levels greater than the attacker"s.200% for attacking someone through a TH 3+ levels greater than the attacker"s.Maximum loot after the multiplier is applied is <(200%) x (198,000 + 6 x 75,000)> + 1,000 = 1.297 million of either Gold or Elixir. In exercise this is practically difficult for someone to actually raid, though.The comprehensive formula for finding accessible loot is as follows:loot = (loot multiplier) x <(20% x storage amount, 198,000 max) +(50% x mine/collector amount)> + 1,000NOTE: The 1,000 that the Tvery own Hall stores is subject to the PENALTY however not the BONUS, as 1,000 of each resource is the many it deserve to ever store.